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FiveM Enhanced: Mumble Deprecated, Radio Voice Bug Open
by 6Charts TeamCategory: news10 min read
Cfx.re's own docs list Mumble as deprecated on FiveM for GTAV Enhanced, and a maintainer has acknowledged an open bug in which non-spatial voice channels transmit no audio. That is the plumbing under every roleplay radio and dispatch system.
If you run a GTA roleplay server and you have been waiting to move to FiveM for GTAV Enhanced, there is a specific thing to check before you schedule the migration. The voice stack has been replaced, Mumble is marked deprecated in Cfx.re's own documentation, and the mechanism that radios, dispatch channels and in-game phone calls are built on has an open bug report that a Cfx maintainer has already acknowledged.
We tested none of this ourselves. Everything below is read directly from Cfx.re's own documentation, its own issue tracker and public repositories, all retrieved by us on August 4, 2026 and independently re-fetched by our editor. Treat what follows as a documentation review, with all the limits that implies.
The legacy versus Enhanced comparison document is blunt about it. In the feature table, the Mumble row reads: "Mumble | Deprecated. Check the [voice](https://docs.fivem.net/docs/scripting-manual/voice/) article for more information." The voice article it points to softens the landing slightly while confirming the direction of travel: "The Mumble natives shown above are still implemented and route through the new system, but they are deprecated and will be removed in a future version." Existing calls keep working for now. They are on a clock.
Then there is the bug. Discussion 334 on the citizenfx/rfc repository is titled, as displayed, "[Bug] Non-spatial voice channels dont transmit or receive audio". It was opened by user knownwolfy on July 31, 2026. Cfx maintainer wolfram-cfx replied the same day with "Thanks, we are looking into this." A further user comment was added on August 3, 2026, and the discussion was still open when we retrieved it on August 4, 2026.
Roleplay servers live and die on radio traffic, and radio traffic runs on exactly the channel type currently under investigation.
Why non-spatial channels are the ones that matter
Voice in a roleplay server comes in two flavours. Spatial voice is proximity chat, where volume falls off with distance. Non-spatial voice ignores distance entirely, and that is what every radio, every dispatch net and every phone call is built on. A police channel has to sound the same whether the two officers are in the same car or on opposite sides of the map.
The report, as filed, is that non-spatial channels created through the Enhanced server-side voice API fail to transmit or receive audio between players, even though the server reports the channel as created and the players as enrolled. Nothing errors, logs look clean, and the first person to notice is a player pressing the radio key into silence.
We could not establish how many live servers this affects. The FiveM server list API did not return data to us, so we are not putting a number on it, not even an order of magnitude.
The hotfix cadence went quiet
The patch notes category on the same repository gives a useful read on how fast Cfx is moving. Newest first, as of our August 4 retrieval: Hotfix 7 on July 30, Hotfix 6 on July 29, Hotfix 5 on July 27, Hotfix 4 on July 24, Hotfix 3 on July 23, Hotfix 2 on July 22, and the first Hotfix on July 21. Seven hotfixes in ten days is the release rhythm of a team pushing hard through an early access launch.
Then nothing between July 30 and August 4, a five day gap. We are reading that as a change in tempo and nothing more. A Hotfix 8 may well land after our retrieval window closed, and if it does, our figures are simply a snapshot of August 4, 2026 rather than a claim about the future.
What else changed under Enhanced
The voice stack is one item on a long list, and the rest of the legacy versus Enhanced document is worth reading in full before any migration. Cfx states that "Pure mode is now always enabled and can no longer be turned off." On synchronisation: "P2P Sync | FiveM for GTAV Enhanced no longer uses P2P synchronization and has instead switched to a client-server model." On OneSync: "OneSync non-big mode | No longer exists; OneSync big mode is now the only mode." The escrow row reads "Asset Escrow | Not implemented yet". On builds: "FiveM for GTAV Enhanced currently supports only the latest gamebuild (The Kortz Center Heist)." On visuals: "While FiveM for GTAV Enhanced is in early access, graphic mods cannot be used." Cfx scopes that last one to early access, so it is a current restriction rather than a permanent ban. We covered the escrowed-asset converter failures and the single-gamebuild limit on August 3, 2026 and will not rehash them here.
The ecosystem around it has not moved much
Three repositories tell a consistent story. pma-voice, one of the most widely used third-party voice resources in the FiveM ecosystem, shows a most recent commit of June 17, 2026, "fix(server): delete mutedPlayers entry on manual unmute (#578)". A search of that repository's issues for "enhanced" returned no results. Not having been updated is not the same as being broken on Enhanced. We verified only the absence of commits since June 17, 2026 and the absence of issues mentioning Enhanced. We are not saying pma-voice is broken, because we did not test it.
txAdmin's GitHub tags show v8.1.1 from June 5, 2026 as the newest, with no v9 tag. Enhanced work sits on the unreleased develop branch in commits dated July 16 and 17, 2026, including "wip: added enhanced early access notice to the dashboard" and "wip: updated the gitlab ci for v9.0.0 beta". A related commit reading "wip: disabled onesync option for gen9" most plausibly means the OneSync option is non-configurable on Enhanced, consistent with the documentation stating that big mode is the only mode. It does not mean OneSync is absent, and we are not writing it that way. One caveat on the tag evidence: txAdmin ships bundled inside FXServer artifacts, so the absence of a v9 GitHub tag is not proof that server owners lack an Enhanced-capable txAdmin build. It only tells us about the public tag history.
Finally, qb-core shows a most recent commit of June 17, 2026. Make of the shared date what you will.
What we confirmed and what we did not
Confirmed (our own retrieval, August 4, 2026): Cfx.re's legacy versus Enhanced document lists Mumble as "Deprecated", pure mode as always enabled, P2P sync as replaced by a client-server model, OneSync big mode as the only mode, asset escrow as "Not implemented yet", and only the latest gamebuild as supported.
Confirmed (our own retrieval, August 4, 2026): The FiveM voice documentation states the Mumble natives are still implemented and route through the new system but are deprecated and will be removed in a future version.
Confirmed (our own retrieval, August 4, 2026): Discussion 334 on citizenfx/rfc, "[Bug] Non-spatial voice channels dont transmit or receive audio", opened by knownwolfy on July 31, 2026, with maintainer wolfram-cfx replying the same day "Thanks, we are looking into this.", a further comment on August 3, 2026, and the discussion still open.
Confirmed (our own retrieval, August 4, 2026): Seven hotfixes published between July 21 and July 30, 2026, and none between July 30 and August 4.
Confirmed (our own retrieval, August 4, 2026): The Cfx forum announcement of Enhanced early access, posted July 21, 2026 at 13:53 UTC, says only "You can also find documentation for the new VOIP system here." It does not mention the Mumble deprecation or what breaks.
Not confirmed: How many live servers are affected by the non-spatial channel bug. The FiveM server list API did not return data to us, so we are putting no number on it.
Explicitly not claimed: That pma-voice is broken on Enhanced. We verified only that it has had no commits since June 17, 2026 and no issues mentioning Enhanced.
Explicitly not claimed: That server owners lack an Enhanced-capable txAdmin. txAdmin ships bundled inside FXServer artifacts, so the missing v9 GitHub tag proves nothing about what is actually shipping.
Explicitly not claimed: That graphics mods are permanently banned. Cfx scopes that restriction to early access.
Mandatory hedge, stated as such: We tested none of this. All of it is early access software that can change without notice, docs.fivem.net is a live wiki and our quotes are a snapshot, and a Hotfix 8 may have landed after our August 4, 2026 retrieval.
The practical advice for server owners as of August 4, 2026 is to treat Enhanced as a parallel test environment rather than a migration target, and to test radio, dispatch and phone audio with more than two people before committing a live community to it. GTA 6 releases November 19, 2026 on PS5 and Xbox Series X|S, and the roleplay scene that grows around it will be built by the same people currently debugging voice channels on GTAV, so what Cfx settles on now will shape what launches later. We are tracking every hotfix and documentation change on our news page, and if you are looking for a community that has already done this testing, start with our servers list.