Rockstar Hid an 8-Second Vice City Night Flyover on the GTA 6 Website, and Dataminers Pulled It in 4K
by 6Charts Team Category: news 4 min readRockstar slipped a short Vice City nighttime flyover onto the official GTA 6 site during the cover-art reveal, and dataminers extracted the full 4K clip from the page code.
Rockstar tends to say a lot with very little, and its latest move fits the pattern perfectly. A hidden, roughly 8-second nighttime flyover of Vice City was quietly added to the official GTA 6 website, and dataminers extracted the full clip in 4K.
How the clip turned up
As reported by Kotaku, on 18 June 2026, alongside the GTA 6 cover-art reveal, Rockstar quietly added a new scrollable clip of Vice City to the official GTA 6 website. It ran for roughly 8 seconds and was tied to the scroll position on the page rather than presented as a standalone trailer, which is why a lot of visitors missed it entirely.
According to GamingBolt and Kotaku, the full high-resolution version was extracted from the site's code by longtime GTA dataminer TexFunz2. Pulling assets straight from the page meant the community could see the footage at far higher fidelity than the scroll effect allowed on its own.
What the footage shows
As reported by GameSpot, the clip runs in 4K at 30 FPS and shows an aerial twilight flyover over Vice City. The shot moves across a dense, lived-in skyline rather than an empty render.
A dockyard anchoring the waterfront
Skyscrapers filling out the city core
Boats on the water
A lit Ferris wheel standing out against the twilight
Planes in the sky over the city
It is a short clip, but a deliberately composed one. The twilight lighting and the mix of water, air, and city traffic give a sense of how layered Leonida's signature city is meant to feel in motion.
The water reflection detail
One observation spread quickly through the community after the clip was pulled. As noted in Kotaku's coverage, observers pointed out ray-traced water reflections with a visible distance limit. Specifically, the lit Ferris wheel does not cast a reflection in the water despite being relatively close to it.
It is worth being precise here. This is a community observation, not a Rockstar statement. Reflection distance limits are an extremely common optimization in real-time rendering, where reflecting every object at every range would be expensive. Reading this as a sign of anything beyond a normal performance trade-off would be speculation, so treat the "missing reflection" talk as enthusiast analysis rather than a confirmed technical detail.
Why a hidden clip is on-brand
Rockstar has a long history of feeding the community small, decodable breadcrumbs rather than dumping information all at once. A short flyover buried in a scroll effect does exactly that. It gives dataminers something to extract, gives the wider audience something to dissect frame by frame, and keeps GTA 6 in the conversation between bigger marketing beats, all without an official announcement.
What it does and does not confirm
The confirmed parts are simple. Per Kotaku, the clip exists, it was added on 18 June 2026 next to the cover-art reveal, and it depicts Vice City at night. Per GameSpot, it is 4K at 30 FPS and includes the dockyard, skyscrapers, boats, lit Ferris wheel, and planes. Per Kotaku and GamingBolt, TexFunz2 extracted the high-resolution version from the site code.
Everything beyond that, including read-outs of the reflection behavior, is community interpretation. As GTA 6's 19 November 2026 launch gets closer, expect more of these quiet drops, and expect dataminers to be waiting.
When Vice City finally opens up and the server and roleplay scene moves in, 6Charts will be the place to find, vote on, and review the GTA 6 communities recreating skylines like the one in this clip. Keep an eye on it as the launch window approaches.