Is GTA 6 Trailer 2 Real Gameplay? The Technical Breakdown
by 6Charts Team Category: news 5 min readGTA 6 Trailer 2 was captured on a base PlayStation 5 with equal parts gameplay and cutscenes. Here is what Rockstar confirmed and what Digital Foundry estimated about resolution, frame rate, and lighting.
One of the biggest questions about GTA 6 Trailer 2 was simple: is any of this actually the game, or is it pre-rendered marketing? Rockstar answered directly, and Digital Foundry followed up with a detailed technical analysis. Here is what is confirmed and what is expert estimate.
What Rockstar confirmed
Rockstar stated that Trailer 2 "was captured entirely in-game from a PlayStation 5, comprised of equal parts gameplay and cutscenes." Importantly, it was captured on a base PS5, not a PS5 Pro.
So yes, the footage is the game running on the same console most players will own, mixing real gameplay with in-engine cutscenes.
Resolution and frame rate (Digital Foundry's estimate)
For the technical specifics, the most detailed read comes from Digital Foundry. These are estimates pulled from analyzing the footage, not official Rockstar specs:
According to Digital Foundry, the trailer's gameplay renders at roughly 2560x1152 (about 1152p) internally.
That image is then upscaled to 4K for the final output.
It runs at 30fps.
GameSpot independently confirmed that the trailer ran at 30fps, which lines up with Digital Foundry's reading.
The lighting system
Digital Foundry's analysis also covered how the game handles light, and the takeaway is that GTA 6 is leaning heavily on ray tracing. According to Digital Foundry:
The game uses a fully ray-traced global illumination lighting system.
Ray-traced reflections appear on smaller bodies of water.
Large water, glass, and plastic surfaces instead use screen-space reflections.
That mix is a practical way to get the benefits of ray tracing where it matters most while keeping performance manageable on console hardware.
Will there be a 60fps mode?
This is where expectations need tempering. According to Digital Foundry, with Alex Battaglia weighing in, a 60fps mode looks unlikely at launch. The reasoning is that dropping the resolution far enough to hit 60fps would cost the game its visual identity.
Battaglia did float a 40fps mode as an outside possibility, which would be a middle ground for players with displays that support it. To be clear, that is analysis and speculation about what is technically feasible, not a confirmed Rockstar feature.
What it all means
Put together, the picture is consistent. GTA 6 Trailer 2 is real, captured on a base PS5, running at 30fps with an internal resolution around 1152p upscaled to 4K, backed by a heavy ray-traced lighting system.
For most players, the headline is that what you saw is close to what you will get. The visual ambition is high enough that a locked 60fps mode at launch is, per Digital Foundry, a tough ask.
However the final performance modes shake out, GTA 6's online scene will be where players spend the most hours. When servers launch, 6Charts will help you find and vote on the best GTA 6 servers to call home.