GTA 6 Download Size Is 210 GB, On Microsoft's Own Catalogue
by 6Charts TeamCategory: news14 min read
GTA 6 IS A 225,336,918,016 BYTE DOWNLOAD, WHICH IS 209.861358642578125 GiB AND ROUNDS TO 210 GB. Microsoft's own catalogue record carries the figure in MaxDownloadSizeInBytes, read first hand at 2026-11-10T03:13:33Z, HTTP 200, so THE 210 GB NUMBER FINALLY HAS A FIRST-PARTY SOURCE after this desk published on 28 October that it had none. PRACTICAL ANSWER FOR PS5 OWNERS: CLEAR THE 212GB SONY ASKS FOR AND YOU ARE COVERED, because 212GB is free space to clear while 210 GB is the download, leaving about 2.14 GiB of headroom. The two figures were never in conflict. THE SIZE SITS ONLY ON THE RECORD YOU CANNOT BUY, the same hidden record that holds the Xbox achievements, while all four purchasable records still carry ZERO PACKAGE ENTRIES. ALSO INSIDE: the 10 November and 12 November pre-load dates now reconcile as digital against code-in-box physical copies, with one unscoped Rockstar banner left over; THIS DESK CANNOT OBSERVE A CONSOLE AND SO DOES NOT KNOW WHETHER PRE-LOAD BEGAN TODAY; Take-Two put 19 November inside a 10-Q filed 2026-11-09T21:31:16.000Z and guided the launch quarter for the first time at $3,350m to $3,500m, on a quarter that was down 18.3 per cent year on year; the pipeline table lists PS5 and Xbox Series X|S with NO PC, and GTA 6 has NO STEAM PAGE AT ALL nine days out; and Rockstar's first upload in 25 days is a 15-SECOND NBA CROSS-PROMOTION rather than a trailer.
Grand Theft Auto VI is a 225,336,918,016 byte download. That is 209.861358642578125 GiB, which reads as 210 GB in the units a console reports, so a PS5 owner who clears the 212GB Sony asks for is covered with about 2.1 GiB to spare. The figure comes from Microsoft's own catalogue record, read first hand at displaycatalog.mp.microsoft.com on 2026-11-10T03:13:33Z, HTTP 200. GTA 6 launches on 19 November 2026, nine days from today.
The number itself is the one already in circulation. What is new is where it now comes from. On 28 October this desk published "GTA 6's 210 GB Download Size Has No First-Party Source", which found nine outlets carrying a datamined 210 GB figure while every first-party surface this desk could legally read carried none. That article said in terms: "No sentence in this article asserts that Grand Theft Auto VI is 210 GB." One first-party surface now does. Microsoft nowhere prints the string "210"; the rounding is arithmetic done here, and shown below.
The dated change, against this desk's own earlier reads
This is a dated change rather than a present state, because the desk holds prior reads of the same row. Batch 59, published 7 October as "GTA 6 Is Not A 328 MB Download", read this exact package's MaxDownloadSizeInBytes at 344,731,648, and batch 61 re-read it unchanged on 14 October. Today the same PackageId 3202719e-b4b4-421c-9f8f-70d1c4a7d60b reads 225,336,918,016, a factor of 653.65 larger. A placeholder became a package size.
The record's own LastModifiedDate is 2026-11-07T00:48:03.9513939Z, inside this cycle's research window of 2026-11-06T03:30Z to 2026-11-10T03:20Z. All five GTA 6 records were last modified inside a 38-minute span that morning, read at 03:14Z, every request HTTP 200.
BigIdRecordLastModifiedDatePackages
9P3H4968GRSMGTA VI2026-11-07T00:10:34.3653698Z0
9NNZSNHLR63LGTA VI Ultimate Edition2026-11-07T00:20:44.3008038Z0
9PN4LLBR8RCHUltimate Edition Upgrade2026-11-07T00:34:07.3680859Z0
9PLVSSH8849XVintage Vice City Pack2026-11-07T00:34:08.2092474Z0
9NL3WWNZLZZNGTA VI, not purchasable2026-11-07T00:48:03.9513939Z3 SKUs, all 225,336,918,016
The size sits only on the record you cannot buy
The oddest part of the finding is where the number sits. The four records a customer can buy still carry zero package entries, exactly as batch 61 found four weeks ago. The one record carrying a package is 9NL3WWNZLZZN, not purchasable, the same hidden record batch 70 found holding the Xbox achievement list. Microsoft is publishing GTA 6's download size on the one GTA 6 record nobody can put in a basket.
The package reads as a real build rather than a stub: PackageFormat XVC, PlatformDependencies Windows.Xbox, a PackageUri host of productingestionbin1.blob.core.windows.net, and three SKUs, 0017 with IsPreOrder true, 0010, and 0011 with IsTrial true, all three at 225,336,918,016.
Why 210 and 212 were never in conflict
This desk has published 210 GB. Sony tells PS5 owners to clear "a minimum of 212GB". Both are right, because they measure different quantities. The editor recomputed all of it with Decimal.
QuantityBytesGiB
Download, per Microsoft's package225,336,918,016209.861358642578125
Free space Sony asks you to clear227,633,266,688212
Headroom left over2,296,348,6722.138641357421875
So 210 is the download and 212 is the space to clear, the download plus about 2.14 GiB of working room. One short proof that Sony means console-style GB: 212 decimal GB is 197.44 GiB, smaller than the download itself and therefore impossible as a stated minimum. Clear 212GB on a PS5 and stop worrying about the difference.
No Sony surface states the size at all. The editor read store.playstation.com/en-us/product/EP1004-PPSA01547_00-GTAVISTANDARD001 at 03:15:28Z, HTTP 200, 466,375 bytes, and counted zero occurrences each of downloadSize, fileSize, SizeInBytes, 225336918016 and "212GB"; the one "210" on the page is the JavaScript filename hash starRating.eac21002f98ec7aa67de.js. The number a PS5 owner needs comes off an Xbox record.
The control, and the caveat it kills
Before trusting a field, test it on a game that has shipped. Call of Duty, BigId 9N201KQXS5BM, editor fetch 2026-11-10T03:13:48Z, HTTP 200, carries three distinct and plausible per-SKU sizes, 109,885,636,608 bytes (102.3 GiB), 310,998,556,672 (289.6 GiB) and 338,177,703,936 (315.0 GiB), so the field is genuinely populated on released titles. It also kills a researcher's caveat that Version 0 and MaxInstallSizeInBytes 0 mark the GTA 6 package as provisional: Call of Duty carries both at 0 on all nine of its package rows while carrying real sizes, so the pair distinguishes nothing. The size may still move before 19 November, because the game has not shipped, though not for the reason given.
The pre-load dates now reconcile, with one piece left over
On 6 November this desk published two first-party pre-load dates as an unresolved conflict: Sony's 10 November against Rockstar's 12 November. Sony has not moved. Editor read www.playstation.com/en-us/games/grand-theft-auto-vi/ at 2026-11-10T03:15:44Z, HTTP 200, 394,769 bytes: the heading "Grand Theft Auto VI pre-load begins November 10", the line "Get ready by clearing a minimum of 212GB of storage space on your PlayStation 5", "November 12" zero times, one data-off-time="2026-11-19T00:00:00.000Z" and zero data-on-time, so the section renders now and is scheduled to stop at launch. A researcher adds a publisher-supplied "9-Day Pre-load" string on both PS Store editions, 8 occurrences against zero "7-Day", localised into German as "9 Tage vorab herunterladen". Nineteen November minus nine days is the 10th. Minus seven is the 12th.
The reconciling sentence is secondary and attributed as such. en.wikipedia.org/wiki/Grand_Theft_Auto_VI, editor fetch 03:18:25Z, HTTP 200, on a /wiki/ path that host's robots.txt permits, says verbatim: "Physical versions, containing download codes in lieu of discs to prevent leaks and reselling, are set to be available in shops on 12 November, allowing pre-loading a week before the game unlocks." Its citation resolves to Cardy, Simon, 24 June 2026, "GTA 6's Physical Edition Not Including a Disc Is About Control and Secrecy", IGN, Ziff Davis. That is Wikipedia citing IGN, never first-party, dated more than four months before the dispute arose. Batch 64, on 21 October, already held the 12 November physical date independently.
So the two dates describe two different buyers: the 10th for digital pre-orders pre-loading nine days out, the 12th for code-in-box physical copies reaching shops and pre-loading a week out. The residual this desk will not pretend away: batch 66 read Rockstar's own store banner as "Pre-load begins November 12, 2026" with no scoping to physical copies, plus a preloadDate field on all six product rows. An unscoped banner is not explained by a physical-copy reading, and this desk cannot re-read that host. The conflict is narrowed rather than closed.
Did pre-load actually begin today? This desk does not know and will not claim it either way. Sony's trigger is "midnight local time", firing at a different instant in every market, and at the 03:15Z read UK and German midnight had passed while US Eastern midnight had not. The storefront still showed PREORDER with playabilityDate null in all three readable locales, weak evidence in both directions, because a web storefront is not a console entitlement. Nobody here can observe a PS5.
Official Rockstar Grand Theft Auto VI promotional media.
Take-Two put 19 November inside a filed document on 9 November
Editor verified data.sec.gov/submissions/CIK0000946581.json on 2026-11-10T03:20:07Z, HTTP 200. Two filings landed in the window, the first since a Schedule 13G on 30 October: an 8-K, accession 0001628280-26-072175, accepted 2026-11-09T21:10:58.000Z with items 2.02 and 9.01, and a 10-Q, accession 0001628280-26-072254, accepted 21:31:16.000Z the same evening.
The 10-Q, ttwo-20260930.htm, editor fetch 03:20:17Z, HTTP 200, 1,530,728 bytes, md5 f4765bca7b2a3fcd7477bda6fa645377, matching a researcher's hash computed independently, says verbatim: "Rockstar Games continues to invest in the series and will release Grand Theft Auto VI on November 19, 2026, during the current fiscal year." It adds that Grand Theft Auto products generated 12.6 per cent of net revenue for the six months ended 30 September 2026, that the series "has sold-in over 475 million units worldwide" with GTA V "over 230 million", and that "Pre-orders for the title commenced in June 2026, generating initial demand that has outpaced historical benchmarks for the series."
Three caveats ride with that, all from a researcher's controls. The 475 million is the second consecutive five million step in a figure disclosed as a rounded floor in five million increments, so it shows the disclosure cadence rather than an acceleration. "Unprecedented" pre-orders and demand that "outpaced historical benchmarks" are unquantified management assertions, and no pre-order number appears in any filing; deferred revenue in fact fell over the half from $1,189.6m to $1,042.1m, which corroborates no figure either way, console pre-orders generally not being billed until near release. And the quarter reported was weak: Net Bookings $1,601.3m, down 18.3 per cent year on year, GAAP net loss $54.0m, a decline the filing says was "partially offset by higher Net Bookings from our Grand Theft Auto series".
The earnings exhibit, ttwo2q27earningsrelease.htm, editor fetch 03:20:27Z, HTTP 200, 659,140 bytes, md5 b78530ddc59842d833c46f59ee8cfe67, quotes Strauss Zelnick verbatim: "The launch of Grand Theft Auto VI is ten days away and, with pre-orders continuing to reach unprecedented levels, we expect to deliver an historic year for our company." The new number is Q3 FY27 guidance, October to December 2026, Net Bookings of $3,350m to $3,500m, the first time Take-Two has guided the launch quarter. The full-year FY2027 range of $8,000m to $8,200m is not news and nothing had been at risk: it has not moved since 21 May 2026, was reiterated on 7 August, and this is its third identical print.
One omission in the same document deserves attention. The pipeline row reads, verbatim, "Rockstar Games | Grand Theft Auto VI | PS5, Xbox Series X|S | November 19, 2026". No PC. The same table lists NBA 2K27 on "PS5, Xbox Series X|S, Switch 2, PC", so the omission is specific to this game, and the editor verified both rows. It agrees with a researcher's Steam sweep: searches at 03:10:21Z and 03:11:04Z, both HTTP 200, returned "135 results match" with every other Grand Theft Auto title present and no GTA VI entry or coming-soon page.
Sidebar: Rockstar's first upload in 25 days is a 15-second NBA promo
Readers searching for a new trailer will land on this, so the description comes first. youtube.com/watch?v=Rj2Jnbt-5p4, editor fetch 2026-11-10T03:17:48Z, HTTP 200, on a host whose robots.txt returned HTTP 200 and does not disallow /watch. Title "A Night in Vice City", channel "Rockstar Games", publish date "Nov 9, 2026", length 15 seconds, 38K likes, 331,008 views at the moment of reading. The description, verbatim: "On the eve of the release of Grand Theft Auto VI, tune in to the NBA on ESPN Wednesday, November 18 at 7PM Eastern to see the HEAT trade Miami for Vice City when they host the Milwaukee Bucks. https://HEAT.com/ViceCity"
That is a 15-second cross-promotion for a basketball broadcast, with no gameplay and no new footage, so calling it a trailer would be wrong. A researcher established it as Rockstar's first upload of any kind in 25 days across the videos, shorts and streams tabs, the previous being the Launch Trailer Short of 2026-10-15, and closed the trailer question rather than merely failing to find one: Polymarket's trailer market counts an official trailer as one whose own title or description labels it a trailer, and this video's do not. Three monotonic view counts corroborate the publish date, 325,899 at 03:09:12Z and 328,300 at 03:13:01Z against the editor's 331,008 at 03:17:48Z, which also killed the researcher's own "4d ago" false positive from the related-videos sidebar.
Sidebar: the delay markets are pinned, and the move predates the window
These figures are a researcher's reading, not re-verified by the editor. On Kalshi's KXGTA6-26NOV30, the daily low has reached 0.98 or better in only 4 of 181 sessions, and those four are the four inside this window, the best before 2026-11-05 being 0.95. On Polymarket's "GTA 6 launch postponed again?", Yes trades at 0.0185, five of its six lowest readings ever falling inside the window. The all-time low of 0.0135 is stamped 2026-11-06T00:00Z, before this window opened, and the repricing ran from 3 to 5 November, so the window is the plateau rather than the move: the delay question has been pinned at its most certain level ever for four straight sessions. Nothing here says the market is certain, and no one per cent chance of delay can be read off Kalshi, where 0.99 is the top tradeable tick on a linear cent grid and the 1.00 ask carries size 0.00, a boundary rather than an offer.
Faults, limits and what this desk got wrong
Worst first, and it shapes half of this article. www.rockstargames.com/robots.txt, editor fetch 2026-11-10T03:00:41Z, HTTP 200, 311 bytes, carries "User-agent: ClaudeBot" with "Disallow: /" site-wide, one of eight site-wide disallows in a file with no Allow line and no "User-agent: *" group at all. Nothing was fetched from that host or from store.rockstargames.com by any agent this cycle, and no agent altered or spoofed a user agent at any point. The standing brief names rockstargames.com/VI/media/screenshots as this desk's image source; that path is closed to us, so both images here come from assets already on disk. A previous cycle of this desk pointed "a standard desktop browser user agent" at that host and disclosed as much in its own published text. A site-wide disallow is not cured by requesting one specific URL, nor by changing a user agent string. The practice is abandoned, which is also why Rockstar's side of the pre-load question cannot be re-read today.
Three more corrections run against this desk. The editor's control overturned a researcher's own caveat about Version 0 and MaxInstallSizeInBytes 0, above. A researcher corrected two standing beliefs here about prediction markets: Polymarket does carry GTA 6 markets, including a contract with $1,048,005 of volume, against a prior sweep by this desk that concluded it had none, and the main release contract turns out to be KXGTA6-26NOV30, which this desk had been treating as secondary to GTA6-26DEC31. And the image sourcer corrected the editor's brief: all 263 images in public/images/ have now served as a featured image at least once, so "never used before" is unobtainable and the rule becomes "not used in the last 20 articles".
On the lead itself, LastModifiedDate covers the whole record, so another field could be what changed on 7 November and the size could have changed earlier. It is an upper bound on the date rather than a timestamp on the size field, and this desk holds no snapshot between 14 October and today.
Hosts that refused this desk, recorded rather than hidden. pegi.info was unreachable, HTTP 503 twice with two further transport failures, so under RFC 9309 it was treated as a complete disallow, nothing was fetched from it, and this desk's open PEGI thread cannot be settled. videostandards.org.uk, the UK PEGI administrator, names ClaudeBot in a site-wide disallow; classification.gov.au and grac.or.kr were unreachable; zefix.ch permits only Googlebot and Bingbot. www.microsoft.com returns HTTP 403, so every Microsoft field above came from displaycatalog.mp.microsoft.com, whose robots.txt is a clean HTTP 404, editor-confirmed and permitted under RFC 9309. bestbuy.com would not return a robots.txt at all, so a retail "Ships 11/12/26" lead that might have corroborated the physical-copy reading was not pursued.
Two narrowings to finish. A researcher found Sony's own EU storefront carrying PEGI 18 with four descriptors, independently of Microsoft's catalogue, so two platform holders serve that label; this desk's published line that "PEGI has no GTA 6 rating" should narrow to "this desk has been unable to retrieve a record from pegi.info", because a storefront's rendering is not the board's own register, and that is no licence to overclaim in the other direction. Germany's USK holds two numbered 18 certificates, Nr 59552/26 of 13.09.2026 for Xbox Series and Nr 59715/26 of 13.10.2026 for PS5, both pre-window, where "keine Jugendfreigabe gemaess Paragraph 14 JuSchG" is the German statutory 18 label and never a ban. Not pursued and claimed nowhere: a UK capital reduction at Take-Two releasing roughly US$398.6m of reserves and a holding company incorporated on 23 October, where every filing predates the window and the only connection to the game is the calendar.
More coverage from this desk sits on the news index, and the servers getting ready for the 19 November launch are catalogued on the server list.