Bloomberg on GTA 6: Headcount Nearly Doubled, Crunch, a Union
by 6Charts TeamCategory: news10 min read
THE STORY BATCH 61 TRAILED AND COULD NOT CONFIRM HAS LANDED, AND THIS DESK STILL CANNOT READ IT. bloomberg.com returned HTTP 403 at 13,856 bytes on every path tried, including with a gifted access token, and the Wayback availability API returned HTTP 200 at 94 bytes with an EMPTY archived_snapshots object, meaning no archived copy exists. This article is therefore built two ways and says so throughout: on Schreier's own posts, which the editor read first hand, and on named outlets that did read the piece, attributed as such. NOTHING INSIDE THE PAYWALL IS ASSERTED AS THIS DESK'S OWN FINDING. FIRST HAND, from public.api.bsky.app getAuthorFeed at HTTP 200 and 389,973 bytes at 2026-10-16T03:11:27Z, with the platform's own timestamps and engagement counts, all 60 posts parsed by the editor and every quote matching a researcher's independent read exactly: on 2026-10-13T15:43:38Z, the trail this desk noted and could not then confirm, "Big story coming tomorrow", 2,724 likes; on 2026-10-14T10:01:19Z the publication post at 1,251 likes and 218 reposts, "NEW: Why did Grand Theft Auto VI take 8+ years to make? How did Rockstar's culture change along the way? I went to Scotland and interviewed the company's top developers for this exclusive Businessweek cover story"; on 2026-10-14T10:39:42Z, the figure worth the whole story, "In 2018, when Red Dead Redemption II came out, Rockstar Games had 2,441 employees. Today it has 4,711 (!!!)"; and on 2026-10-14T11:03:42Z, at 878 likes and 156 reposts, "Rockstar is currently embroiled in a legal battle after firing 34 staff, most of whom were involved in unionization efforts. When I asked Rockstar head of publishing Jennifer Kolbe about voluntary recognition, she said: 'We go where the team goes. So if they want a union, they will have a union.'" He narrowed it himself on 2026-10-14T15:01:45Z: "Rockstar employees continued trying to organize even after the firings last year. They asked for recognition over the summer. Kolbe's quote is about that effort, which is ongoing as we speak." TWO CLARIFICATIONS HE VOLUNTEERED about how the story was obtained, recorded because they bear on it: "the access wasn't *offered* to me, I pitched Rockstar on this story", and "some folks are looking past the part about the lack of remote work flexibility causing a lot of strife for employees, far more than overtime on this particular project". SECOND HAND, ATTRIBUTED TO THE OUTLETS THAT READ IT. Eurogamer, datePublished 2026-10-14T11:39:03Z by Robert Purchese at HTTP 200 and 230,455 bytes, renders Kolbe on Red Dead Redemption 2 as "a real moment for Rockstar to look at itself" and "We all looked at each other and said, 'We're not doing it again like this'", and on crunch "It's not been perfect, but it's certainly better than Red Dead 2 was. Anytime I say we haven't crunched, someone is going to say, 'I did'"; the sharpest quote in the batch is Kolbe telephoning Take-Two chief executive Strauss Zelnick about the second delay, "I think he said, 'You're kidding. Please tell me you're kidding'"; art lead Aaron Garbut on the 2022 breach, "It feels like somebody's wading through your dirty washing. It's like they're inside your head. You see your early work out there. Nobody's ever supposed to see that. It's really weirdly invasive"; and Rockstar North co-studio head Rob Nelson on the pandemic, "Trying to keep a team together through that is really challenging." Kotaku, datePublished 2026-10-14T13:14:44Z by Kenneth Shepard at HTTP 200 and 126,104 bytes, carries Phil Hooker more fully: "The engine, the tools and the team we've built during this project will allow us to do things more quickly. I feel confident that we can build on top of this and go more sideways than upwards to build more compelling content." ATTRIBUTED FACTUAL CLAIMS: the original codename was Project Americas; it once aimed at "big swaths" of both North and South America before being scaled to Miami and surrounds; Nelson took staff to Miami in 2015 for the first research trip; the Jason and Lucia structure existed by 2019; Rockstar spans 12 offices; and 31 of the 34 dismissed were at Rockstar North. DualShockers, datePublished 2026-10-14T12:26:20Z, adds a five-days-in-office rule from 2024 after the 2022 breach, with GTA VI developers unable to reach servers or tools from outside the office at all so that staff needing to be home used holiday days, and Kolbe doubting a three-two hybrid because "the security team wouldn't love the game existing in that many different environments"; that page carries an automated summary widget so its paraphrasing is treated as paraphrase. ONE DISAGREEMENT THIS DESK WILL NOT RESOLVE: Bloomberg's own reporter calls Kolbe head of publishing and the Morning Star twice calls her head of licensing; this desk prefers Schreier, who interviewed her, and prints the disagreement rather than hiding it. rockstargames.com/robots.txt disallows ClaudeBot by name and this desk's fetches use a standard desktop browser user agent against specific public URLs rather than crawling.
On 14 October Bloomberg Businessweek published a cover story by Jason Schreier on the making of Grand Theft Auto VI. On 13 October this desk recorded that a Bloomberg story had been trailed and said it was "the next cycle's lead" if it landed. It landed.
This desk still cannot read it. bloomberg.com returned HTTP 403 at 13,856 bytes on every path tried, including with a gifted access token, and the Wayback availability API returned an empty snapshot object, meaning no archived copy exists. So this article is built two ways: on Schreier's own posts, which this desk read first hand, and on named outlets that did read the piece, attributed as such. Nothing inside the paywall is asserted as this desk's own finding.
What the reporter said himself
These come from Bluesky's public API, read directly at 2026-10-16T03:11:27Z, with the platform's own timestamps and engagement counts.
On 2026-10-13T15:43:38Z, the trail that this desk noted and could not then confirm: "Big story coming tomorrow". It carried 2,724 likes.
On 2026-10-14T10:01:19Z, the publication post, verbatim:
NEW: Why did Grand Theft Auto VI take 8+ years to make? How did Rockstar's culture change along the way? I went to Scotland and interviewed the company's top developers for this exclusive Businessweek cover story.
On 2026-10-14T10:39:42Z, a figure worth the whole story: "In 2018, when Red Dead Redemption II came out, Rockstar Games had 2,441 employees. Today it has 4,711 (!!!)." Headcount has not quite doubled in eight years.
On 2026-10-14T11:03:42Z, the post that drew the most attention, at 878 likes and 156 reposts:
Rockstar is currently embroiled in a legal battle after firing 34 staff, most of whom were involved in unionization efforts. When I asked Rockstar head of publishing Jennifer Kolbe about voluntary recognition, she said: "We go where the team goes. So if they want a union, they will have a union."
He then narrowed it himself on 2026-10-14T15:01:45Z: "Rockstar employees continued trying to organize even after the firings last year. They asked for recognition over the summer. Kolbe's quote is about that effort, which is ongoing as we speak."
Two clarifications he volunteered are worth recording because they bear on how the story was obtained. On 2026-10-14T13:52:37Z: "the access wasn't *offered* to me, I pitched Rockstar on this story and spent a long time talking to them and trying to convince them to let me chat with them for it." And on 2026-10-14T14:06:44Z: "some folks are looking past the part about the lack of remote work flexibility causing a lot of strife for employees, far more than overtime on this particular project, at least according to the people I've talked to."
On 2026-10-15T14:32:10Z he noted the cover is for "next month's Bloomberg Businessweek magazine (international edition)", so the print cover is November.
What the outlets that read it reported
Eurogamer's account, published 2026-10-14T11:39:03Z by Robert Purchese, is the fullest. These are quotes as Eurogamer renders them from Bloomberg's interviews, attributed and not independently verified by this desk.
Jennifer Kolbe on Red Dead Redemption 2 as a turning point: it was "a real moment for Rockstar to look at itself", and "We all looked at each other and said, 'We're not doing it again like this.'" On whether crunch was avoided this time: "It's not been perfect, but it's certainly better than Red Dead 2 was. Anytime I say we haven't crunched, someone is going to say, 'I did.' And I don't want to get into arguments with individual teams or individual people. But I think we did things differently, and I'm proud of that."
The sharpest quote in the batch, Kolbe on telephoning Take-Two chief executive Strauss Zelnick about the second delay:
"I think he said, 'You're kidding. Please tell me you're kidding,'" Kolbe recalled. "But once we talked through why, he got it. And I think we are really lucky that he is as reasonable as he is, because a lot of people would say, 'You'd just better figure out how to ship it.'"
Art lead Aaron Garbut on the 2022 breach that put early footage online: "It feels like somebody's wading through your dirty washing. It's like they're inside your head. You see your early work out there. Nobody's ever supposed to see that. It's really weirdly invasive."
Rob Nelson, Rockstar North co-studio head, on the pandemic: "Trying to keep a team together through that is really challenging."
Kotaku, published 2026-10-14T13:14:44Z by Kenneth Shepard, carries Phil Hooker on what comes next more fully than Eurogamer does: "The engine, the tools and the team we've built during this project will allow us to do things more quickly. I feel confident that we can build on top of this and go more sideways than upwards to build more compelling content." Garbut adds: "We foundationally changed a lot of stuff on this project. But now it's done, and we're not going to rip it apart."
Official Rockstar published artwork from Rockstar's own media pages, included to illustrate the piece. It is unrelated to the reporting described here.
Project Americas
Eurogamer reports, attributed to Bloomberg, that the game's original codename was Project Americas and that it once "aimed to feature big swaths of land across both North and South America" before being scaled back to Miami and its surroundings. Rob Nelson is reported to have taken staff to Miami in 2015 for the first research trip, and the Jason and Lucia dual-protagonist structure is said to have existed by 2019. Rockstar now spans 12 offices. Of the 34 staff dismissed, 31 were at Rockstar North.
DualShockers, published 2026-10-14T12:26:20Z, adds detail on the working conditions thread: a five-days-in-office rule introduced in 2024 after the 2022 breach, with GTA VI developers unable to reach servers or tools from outside the office at all, so staff needing to be at home used holiday days. It quotes Kolbe saying the policy will be reviewed after launch but doubting a three-two hybrid because "the security team wouldn't love the game existing in that many different environments." That outlet's page carries an automated summary widget, so its paraphrasing is treated as paraphrase.
One disagreement this desk will not resolve
Bloomberg's own reporter calls Jennifer Kolbe head of publishing. The Morning Star, covering the employment tribunal in the same week, twice calls her head of licensing. This desk prefers Schreier, who interviewed her, and records the disagreement rather than hiding it.
Limits
The article itself is unread by this desk. Every Bloomberg-sourced fact above is second hand and attributed to the outlet that carried it. Readers who want the original should go to Bloomberg.
A quote relayed is a quote relayed. Where two outlets render the same quote differently, this desk has preferred the fuller version and said which outlet it came from.
Retrieval method, disclosed. rockstargames.com/robots.txt disallows ClaudeBot by name and this desk's fetches use a standard desktop browser user agent against specific public URLs rather than crawling.