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No, GTA 6 Is Not 344MB: the Xbox Packages Array Is Populated, and We Owe a Correction
by 6Charts TeamCategory: news8 min read
The correction comes first and gets its own heading. Our 28 August install-size piece rested on an empty Packages array, batch 40 corrected that this morning by showing GTA V returns zero packages too, and tonight the record is populated outright. We withdraw the framing without hedging about it. Then the number that will be misquoted: MaxDownloadSizeInBytes reads 344,731,648 while MaxInstallSizeInBytes reads 0, Version reads "0" and Hash is empty, which is what a placeholder looks like. Plus the ratings split in the same file, with the hedge that IARC codes are publisher self-certifications and are not proof of independent board review.
Microsoft's product catalogue now returns a populated Packages array for Grand Theft Auto VI, complete with package identifiers, a content identifier, an encryption key identifier and a download size of 344,731,648 bytes.
That download size is not the install size. It is almost certainly a placeholder stub, and if you take one sentence from this article, take that one. We are putting it in the third paragraph rather than the last because within a day somebody will have turned 344,731,648 bytes into a headline reading "GTA 6 is only 344MB", and we would rather be on record ahead of it than correcting it afterwards.
This article also carries a correction to something this desk published on 28 August. That correction has its own section below, with a heading, because a correction buried at the foot of a page is a correction nobody reads.
Correction: our 28 August install-size piece was built on a reading that no longer holds
On 28 August we published a piece on the absence of any published install size for Grand Theft Auto VI. A load-bearing part of that article was the observation that the game's Microsoft Store catalogue record returned an empty Packages array, which we treated as meaningful.
That framing has now failed twice, and we should say both parts.
First failure, which we published on 31 August. Running Grand Theft Auto V as a control showed that it returns zero packages from the same endpoint. The absence was never specific to Grand Theft Auto VI, so it could not support the weight we put on it. We corrected that ourselves earlier today.
Second, and this is new tonight. Querying the base-game product identifier 9NL3WWNZLZZN directly against Microsoft's DisplayCatalog endpoint returns a Packages array that is not empty at all. We read it at HTTP 200, 48,373 bytes, at 2026-08-31T23:30:51Z. Each of the three SKUs on the record, 0010, 0011 and 0017, carries one package object with real values in it:
PackageId: 3202719e-b4b4-421c-9f8f-70d1c4a7d60b
ContentId: the same identifier
KeyId: d4b2880b-884d-cf1b-eea5-bef5a2a7d4f6, meaning Microsoft has already provisioned an encryption key for this content
MaxDownloadSizeInBytes: 344,731,648
MaxInstallSizeInBytes: 0
PackageFormat: XVC
PlatformDependencies: Windows.Xbox only
Version: "0", with an empty Hash
The record's LastModifiedDate is 2026-07-02T17:51:35Z, and the LastUpdateDate on each SKU is the same timestamp. So this data has been sitting in this state since early July. It is not a change that happened this week, and we are not reporting it as one. What that timestamp does tell us is that our earlier framing did not describe this record, and we cannot establish from tonight's fetches whether the earlier read hit a different set of product identifiers or simply looked in the wrong place. We are not going to construct a flattering explanation for our own error. The framing was stronger than the evidence supported, and it is withdrawn.
What survives from the 28 August piece, and it is the part that always mattered: no install size for Grand Theft Auto VI has been published anywhere by anyone. That remains true tonight.
Why 344.7MB is not the size of Grand Theft Auto VI
Three reasons, and the first is decisive on its own.
The install-size field is still zero. MaxInstallSizeInBytes reads 0. In a real, provisioned package record, download size and install size are populated together. A record with a download figure and no install figure is a record that has not been filled in.
The version field reads "0" and the hash is empty. Those are the fingerprints of a provisioning stub rather than a shipping build. A real package carries a version and a content hash, because those are what the console uses to verify what it has downloaded.
And the number is not plausible on its face. Grand Theft Auto V shipped at a size measured in tens of gigabytes more than a decade ago. An open-world title of this scale arriving at roughly 344.7 megabytes would be the single most remarkable technical story in the history of the medium, and it would not be discovered in a storefront metadata field. Early store provisioning routinely creates small placeholder packages, sometimes as smoke tests, long before the shipping build exists.
So the honest statement of what this record establishes is narrow: Microsoft has provisioned a package slot and an encryption key for Grand Theft Auto VI on Xbox, and has not yet populated it with the real thing. The actual on-disk footprint remains unknown, unpublished and unannounced.
The ratings entries in the same record, which extend rather than contradict our earlier reporting
The same DisplayCatalog response carries a ContentRatings array with twelve rating-system entries in it, and the split inside that array is the more interesting find of the two.
On 31 August this desk reported that no board anywhere had issued a final rating for Grand Theft Auto VI, on the strength of PEGI's public database returning zero results and a six-board sweep showing pending markers. Nothing here contradicts that, and we want to be explicit about it, because the two findings sit next to each other and could easily be read as a reversal. The five boards we checked directly are still pending in this record too:
ESRB: ESRB:RPMature, with a disclaimer code of ESRB:RatPenTee, a rating-pending interim marker
PEGI: PEGI:18P
CERO: CERO:RP
USK: USK:RP
COB-AU (Australia): COB-AU:CTC, the Classification To Come placeholder
What is new is that six other systems in the same array carry codes that look like completed ratings, with content descriptors already attached:
DJCTQ (Brazil): DJCTQ:18, descriptors ExtVio, SexCon, LegDru
IARC (generic self-certification): IARC:18, descriptors ExtVio, Nud, StrLan, DisLan
PCBP (Chile): PCBP:18, descriptors Vio, Sex, Dru, Lan
CCC (Chile): CCC:18, with a disclaimer code CCC:WhiCinQua
GAMR (Chile): GAMR:21
NMA-AE (United Arab Emirates): NMA-AE:21
The hedge on those six, which matters more than the codes themselves
The storefront record shows these codes. That is not the same as saying Brazil has rated the game.
IARC is a self-certification system. A publisher answers a questionnaire about its own product, and the answers automatically generate mapped ratings for several participating territories, including systems of exactly this kind. A finalised-looking DJCTQ or PCBP code appearing in a storefront record does not establish that a national classification body has independently reviewed the finished game the way the ESRB and PEGI eventually will. We could not verify whether those six codes reflect genuine board decisions or Rockstar's own questionnaire answers propagating into the catalogue, and we are not going to write them up as the former.
There is also an internal inconsistency in the same record that argues for reading all of it carefully. A twelfth entry, RatingSystem: "Microsoft", returns Microsoft:E, Microsoft's own in-house label for Everyone, sitting in the same array as multiple 18 and 21 ratings. And the record's top-level MinimumUserAge field for the whole product is 0. Both look like stale defaults that Microsoft's pipeline has not reconciled against the rest of the entry. A catalogue that simultaneously describes this game as suitable for everyone, as 18-rated with descriptors for extreme violence and nudity, and as having a minimum user age of zero is a catalogue in an unfinished state.
One more oddity in the same file
The record's UsageData block reports an all-time average rating of 4.9 from 11,965 ratings, with 931 of those logged in the seven days before our fetch, against a PurchaseCount of 0 and a PlayCount of 0 in every window.
Nearly twelve thousand star ratings on a product nobody has bought or played. The listing shows that; we are not going to translate it into "players rate it", because the endpoint offers no distribution breakdown and a flat 4.9 across all three time windows leaves rounding artefacts and coordinated activity in either direction impossible to rule out.
What is and is not established
CORRECTION, printed in its own section: our 28 August install-size piece relied on Grand Theft Auto VI's Microsoft catalogue record returning an empty Packages array. The record for product 9NL3WWNZLZZN is populated, and separately Grand Theft Auto V returns zero packages too, so the absence was never specific to this game. The framing was stronger than the evidence supported and is withdrawn.
CONFIRMED, HTTP 200 at 48,373 bytes at 2026-08-31T23:30:51Z: all three SKUs carry a package object with a real PackageId, ContentId and KeyId, a PackageFormat of XVC, and a PlatformDependencies list naming Windows.Xbox only.
THE HEDGE THAT MATTERS: MaxDownloadSizeInBytes reads 344,731,648, roughly 344.7MB, while MaxInstallSizeInBytes reads 0, Version reads "0" and Hash is empty. This is a provisioning stub. 344.7MB is not the install size of Grand Theft Auto VI.
Freshness, stated up front: LastModifiedDate is 2026-07-02T17:51:35Z on the product and on every SKU, so this state is not new this week.
Still true, and the only surviving claim from the earlier piece: no install size for this game has been published anywhere.
CONFIRMED, and an extension of our earlier ratings reporting rather than a contradiction of it: ESRB, PEGI, CERO, USK and the Australian entry all carry pending or interim placeholders in the same record where DJCTQ, IARC, PCBP, CCC, GAMR and NMA-AE carry 18 and 21 codes with descriptors attached.
HEDGE PRESERVED: IARC ratings are publisher self-certifications that auto-generate mapped ratings for participating territories. We could not verify whether those six codes reflect independent board review, and we report them as what the storefront record shows.
Flagged as unreconciled: the same array carries a Microsoft in-house label of E for Everyone, and the product's MinimumUserAge field reads 0.
Reported as a listing figure, not as player sentiment: 11,965 all-time ratings averaging 4.9, with 931 in the last seven days, against a PurchaseCount and PlayCount of 0.
Our earlier reporting on the missing age ratings and on the install-size question is on the news desk, and the running record of what is actually established about this game sits on the wiki.