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Take-Two Guides to a Loss in the Quarter Before GTA 6
by 6Charts TeamCategory: news15 min read
We read today's 8-K, Exhibit 99.1 and 10-Q at the SEC and diffed the outlook table against May's. Net Bookings guidance is unchanged, the profit line went down, and the implied second half is nearly $5 billion. Plus GTA V past 230 million units, and the $2.4 billion number that is not a GTA 6 budget.
Take-Two Interactive filed its fiscal first quarter results with the SEC today, and the headline everyone ran with is that the company reiterated its full year Net Bookings outlook of $8.0 billion to $8.2 billion. That is true. It is also the least interesting thing in the filing.
Two things happened underneath it. Take-Two quietly trimmed its own profit forecast for the year. And it told investors, for the first time, that it expects to lose money in the quarter immediately before Grand Theft Auto VI ships.
We previewed this call earlier in our piece on what to expect, and we are not going to re-report that here. This article is built on the filings themselves, read line by line, and on a comparison of today's outlook table against the one Take-Two published on May 21.
What was filed, and when
CONFIRMED. We retrieved and read three documents from SEC EDGAR on August 7, 2026: the 8-K under accession 0001628280-26-054580, its Exhibit 99.1 carrying the earnings release, and the 10-Q for the quarter ended June 30, 2026 under accession 0001628280-26-054870. The baseline for every comparison below is the Exhibit 99.1 filed on May 21, 2026 under accession 0001628280-26-037260.
One housekeeping note, because it will cause confusion elsewhere. The SEC-filed release is datelined "New York, NY - August 7, 2026". A Businesswire copy of the same release carried an August 6 dateline when we fetched it. We are using the SEC text and the SEC filing date. If you see August 6 attached to these numbers, that is where it came from.
The quarter itself
CONFIRMED, Exhibit 99.1 and the 10-Q. Q1 FY27 Net Bookings came in at $1,385.9 million, which the release rounds to "$1.39 billion". That is down 2.6% from $1,423.1 million a year earlier, and it is above the top of the $1,320 million to $1,370 million range Take-Two guided to in May. GAAP net revenue was $1,533.9 million against $1,503.8 million. The GAAP net loss widened to $34.1 million, or $0.18 a share, from $11.9 million and $0.07.
Management-reporting EBITDA landed at $167.0 million against Q1 guidance of $155 million to $179 million. In range.
The release sub-headlines, verbatim: "Fiscal first quarter Net Bookings were $1.39 billion, slightly above Company's guidance range" and "Company updates fiscal year 2027 outlook and reiterates expectation for Net Bookings of $8.0 to $8.2 billion". Read that second one again. It says "updates" and "reiterates" in the same sentence, and the two words are doing different jobs.
Take-Two reiterated the top line today. The profit line went down.
Take-Two expects a loss next quarter
This is the number nobody led on, and it was issued for the first time today.
CONFIRMED, Exhibit 99.1. For fiscal Q2 FY27, the quarter ending September 30, 2026, Take-Two guides to:
Net Bookings of $1,620 million to $1,670 million.
Total net revenue of $1,420 million to $1,470 million.
Net loss per share of $(0.84) to $(0.75).
Non-GAAP EBITDA of $(20) million to $4 million, a range that straddles zero.
A GAAP share count of 187.1 million and a management-reporting diluted share count of 188.5 million.
Set that against last year. CONFIRMED from Take-Two's November 6, 2025 release, verbatim: "Total Net Bookings* grew 33% to $1.96 billion, compared to $1.47 billion during last year's fiscal second quarter." So the company is guiding fiscal Q2 down roughly 15% to 17% year on year, and guiding to a loss on the bottom line.
This is a comparison problem before it is anything else. Last year's fiscal Q2 carried Borderlands 4 and Mafia: The Old Country alongside NBA 2K26. This year's has NBA 2K27, dated September 4, 2026 in Take-Two's own release table, and not a great deal else. Meanwhile the GTA 6 campaign runs straight through the quarter, with the Netflix Extended Look on August 27 sitting inside it, and essentially no GTA 6 revenue lands in it, because Net Bookings are recognised at sale, not at pre-order.
In other words, fiscal Q2 is the quarter Take-Two pays for the launch without booking any of it. The loss is the bill arriving before the money does.
What we are not telling you: how much that campaign costs. Take-Two published no GTA 6 marketing budget in the 8-K, the earnings release or the 10-Q. We searched. The closest thing in the filing is a "Marketing and promotions" accrual of $63.1 million at June 30, 2026, up from $58.5 million at March 31. That is a company-wide accrual covering every label and every title, and anyone presenting it as a GTA 6 marketing figure is inventing something.
One supporting detail that points the same way. Selling and marketing expense in Q1 was $369.7 million, down from $409.2 million a year earlier, and the 10-Q attributes the fall to lower marketing on Color Block Jam, Match Factory!, Sid Meier's Civilization and Borderlands. The big GTA 6 spend had not meaningfully hit the profit and loss statement by June 30. It is ahead, not behind.
The guidance diff, line by line
Here is the part that required actually opening both documents. These are Take-Two's FY27 outlook lines as published on May 21, 2026 and as published today, in millions of dollars. Every figure is CONFIRMED from the two Exhibit 99.1 filings.
Net Bookings: 8,000 to 8,200, then 8,000 to 8,200. Unchanged.
Total net revenue: 7,900 to 8,100, then 7,900 to 8,100. Unchanged.
Cost of revenue: 3,504 to 3,626, now 3,538 to 3,658. Up about $32 million.
Operating expenses: 4,180 to 4,200, now 4,150 to 4,170. Down $30 million.
Interest and other, net: 50, now 53.
Income before income taxes: 166 to 224, now 159 to 219. Down about $5 million to $7 million.
Net income: 105 to 141, now 104 to 143. Broadly flat.
Diluted EPS: $0.55 to $0.75, unchanged.
Operating cash flow: over 1,000, unchanged.
Capital expenditures: approximately 200, now approximately 290. Up $90 million, a 45% increase.
Non-GAAP EBITDA: 1,013 to 1,070, now 993 to 1,053. Cut by $20 million at the bottom and $17 million at the top.
Diluted share count: 189.7 million, now 189.4 million.
The EBITDA line is the load-bearing one. "Reiterates" in today's headline applies to Net Bookings, which is the operational metric. The profit metric went down at both ends of the range. Both statements are true at once, and only one of them made the headlines.
For completeness, the release defines that EBITDA as "GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles." It is a non-GAAP measure and Take-Two says so.
Why it was not raised, according to the call
REPORTED, and read on one page. We could not read a verbatim transcript of this morning's call. Seeking Alpha returned HTTP 403 to us, AlphaStreet returned 403, GuruFocus returned 403 at source, and several other outlets returned 403, 402 or truncated content. Take-Two's own investor relations permalink for the release 404'd. So every call quote below is second hand, attributed to the specific page we actually opened, and should be read that way.
BigGo Finance's write-up of the call, read August 7, 2026, reports Zelnick emphasising that pre-orders do not guarantee record launches, that demand can be "pulled forward", and that "You can cancel a pre-order." The same page describes the guidance as "reiterated despite strong pre-orders" and "notably not raised".
A Stocktwits write-up, also read August 7, 2026, carries the fuller characterisation: "The level of pre-orders is unprecedented and astonishing, and we're very grateful for that."
Put the reported quotes next to the filed numbers and the posture is coherent. Take-Two is describing demand it cannot yet book, so it left the operational target where it was and let the profit lines drift down.
The only Zelnick statement in this piece that is primary is the one in the release itself, and it is worth reading in full. CONFIRMED, Exhibit 99.1, verbatim:
"Our excellent first quarter results reflect the power of our portfolio and disciplined execution across all of our labels. With these positive trends and excitement around the November 19th launch of Grand Theft Auto VI, we are reiterating our Fiscal 2027 Net Bookings outlook of $8.0 to $8.2 billion. Looking further ahead, we expect to sustain this new level of scale and generate strong cash flows, setting us on a path to deliver continued growth and long-term shareholder returns."
Do the arithmetic and GTA 6 has to carry about $5 billion
This next part is our own calculation on Take-Two's own confirmed figures. We are stating it as arithmetic, not as a Take-Two forecast, because the company does not publish a half-year split.
Take-Two's fiscal year 2027 runs from April 1, 2026 to March 31, 2027. GTA 6 launches November 19, 2026, which falls in fiscal Q3, the quarter ending December 31. Take the full year target, subtract the quarter already reported and the quarter just guided, and what remains is the second half.
Low end: 8,000 minus 1,385.9 minus 1,670 equals $4,944.1 million.
High end: 8,200 minus 1,385.9 minus 1,620 equals $5,194.1 million.
So Take-Two's own guidance implies second half Net Bookings of roughly $4.94 billion to $5.19 billion.
Last year's second half, CONFIRMED from the quarterly releases, was $1.76 billion in fiscal Q3 (verbatim: "Total Net Bookings* grew 28% to $1.76 billion") plus $1.58 billion in fiscal Q4 (verbatim: "Total Net Bookings* were $1.58 billion and were flat"). That is $3.34 billion.
Which means the guidance implies second half growth of roughly 48% to 56% year on year, essentially all of it landing in the quarter that contains November 19. For the full year, FY26 Net Bookings were $6.72 billion, so $8.0 billion to $8.2 billion is a 19% to 22% increase.
One honest caveat on that framing. GTA 6 is not the only thing in the second half. NBA 2K27 recurrent spending, Zynga's live services and GTA Online all keep running. Call it the GTA 6 half-year rather than saying GTA 6 alone must produce $5 billion.
Take-Two burned $169 million in cash last quarter
CONFIRMED from the 10-Q cash flow statement and balance sheet:
Net cash used in operating activities was $168.8 million, against $44.7 million a year earlier. That is 3.8 times the burn.
Cash and cash equivalents fell to $1,364.9 million at June 30 from $1,545.5 million at March 31, a drop of $180.6 million.
Total cash, equivalents and restricted cash stood at $1,446.1 million against $2,116.2 million a year earlier.
Deferred revenue fell to $988.4 million from $1,159.9 million.
Short-term debt, net jumped to $629.9 million from $30.0 million, while long-term debt, net fell to $1,889.8 million from $2,488.0 million. That is a maturity reclassification, not new borrowing.
The 2026 Convertible Notes have $29.4 million of principal outstanding and mature on December 15, 2026, four weeks after GTA 6 ships.
No shares were repurchased in the quarter. 10.0 million shares remain authorised under the programme.
Total stockholders' equity was $3,608.4 million against $3,510.9 million.
Purchases of fixed assets were only $25.0 million, against $25.1 million a year earlier, despite the full year capital expenditure line rising to approximately $290 million. Roughly $265 million of that is planned for the remaining nine months.
Against all of that, the FY27 operating cash flow guidance is unchanged at over $1,000 million. Take-Two therefore expects to generate something north of $1.17 billion across the remaining nine months after burning $169 million in the first three. The liquidity statement in the 10-Q reads, verbatim: "We believe that our current cash and cash equivalents, short-term investments, and projected cash flow from operations, along with availability under our 2022 Credit Agreement will provide us with sufficient liquidity to satisfy our cash requirements..."
GTA V has now sold-in over 230 million units
Buried in the same 10-Q is a number that gets updated quietly and then misquoted for months. CONFIRMED, 10-Q filed August 7, 2026, verbatim:
"We believe that Rockstar Games has established a uniquely original, popular, cultural phenomenon with its Grand Theft Auto series, which is the interactive entertainment industry's most iconic and critically acclaimed brand and has sold-in over 470 million units worldwide. Our most recent installment, Grand Theft Auto V, which was released in 2013, has sold-in over 230 million units worldwide and includes access to Grand Theft Auto Online."
CONFIRMED: the identical passage in the FY26 10-K, filed May 22, 2026, read 465 million and 225 million. Both figures rose by 5 million in a single quarter, and the update was disclosed today.
The same paragraph puts Red Dead Redemption 2 at "more than 85 million units worldwide".
Two things to keep straight. First, "sold-in" means units shipped into the channel, not copies played by a human being. Take-Two uses that word deliberately and so do we. Second, the stale figure is already circulating: a Stocktwits write-up of today's results, which we read on August 7, 2026, states that GTA V "has sold over 215 million copies since 2013". That is 15 million behind the number Take-Two filed with the SEC the same morning.
The $2.4 billion number, and what it is not
The 10-Q shows capitalised software development costs and licenses totalling $2,431.0 million at June 30, 2026, made up of $36.0 million current and $2,395.0 million non-current, up from $2,346.3 million at March 31. Internally developed non-current alone rose $138.8 million in three months.
You are going to see that number described as GTA 6's budget. It is not, and we want to be completely unambiguous about this.
That balance is every unreleased and unamortised internally and externally developed title across Rockstar, 2K and Zynga, pooled into one line. Take-Two does not break it out by title. Take-Two has never disclosed a GTA 6 development cost, anywhere, in any filing. GTA 6 sits inside that pool, along with an unknown number of other projects, and nothing in the filing lets you work out its share. Any headline claiming GTA 6 cost $2.4 billion to make is false, and it is false because of an accounting line that says something else entirely.
The stock, with the explanation removed
REPORTED. A 24/7 Wall St page read on August 7, 2026 puts TTWO at $244.73, up 5.02%, timestamped 2:40pm ET. We are citing the price and the move and nothing else from that page.
Here is why. The same page explains the rise by saying Take-Two reaffirmed the November date "right after Rockstar's extended look landed on Netflix". The Extended Look has not landed on Netflix. It premieres on August 27, three weeks from today. The causal clause is wrong on a checkable fact, so we discarded the reasoning and kept only the quote. We did not retrieve an official closing price from an exchange, so we are not printing one.
The things the filing repeats
CONFIRMED: today's documents reaffirm the November 19, 2026 release date four separate times. Twice in the 10-Q, once in Zelnick's press release quote, and once in the future lineup table, which lists Grand Theft Auto VI on PS5 and Xbox Series X|S. The 10-Q's entire primary disclosure about demand is one clause: pre-orders "commenced in June 2026". No pre-order number, no unit count and no dollar figure appears in any filing today. Every specific pre-order figure in circulation is third-party modelling.
On price, no figure appears in the 8-K, the release or the 10-Q either. Our standing baseline is that GTA 6 is $79.99 for the Standard Edition and $99.99 for the Ultimate Edition. If you see a single headline number attached to this game, check which tier it is describing, because both are in circulation and they are twenty dollars apart. Zelnick defended the pricing at length in interviews today, which is REPORTED via Beebom, read August 7, 2026, and is a separate story from the filings.
What we confirmed and what we did not
Confirmed (SEC EDGAR, read August 7, 2026): the 8-K under accession 0001628280-26-054580, its Exhibit 99.1, and the 10-Q under accession 0001628280-26-054870. Every dollar figure in this article comes from those documents or from the May 21, 2026, February 3, 2026, November 6, 2025 and May 22, 2026 filings named in the text.
Confirmed: Q1 FY27 Net Bookings $1,385.9 million, down 2.6%, above the $1,320 million to $1,370 million guidance range. GAAP net revenue $1,533.9 million. GAAP net loss $34.1 million, or $0.18 a share. Management-reporting EBITDA $167.0 million.
Confirmed: Q2 FY27 guidance of $1,620 million to $1,670 million Net Bookings, a net loss per share of $(0.84) to $(0.75), and non-GAAP EBITDA of $(20) million to $4 million.
Confirmed: the FY27 Net Bookings outlook is unchanged at $8.0 billion to $8.2 billion, and the non-GAAP EBITDA outlook fell from $1,013 million to $1,070 million down to $993 million to $1,053 million. Capital expenditures guidance rose from approximately $200 million to approximately $290 million.
Our own arithmetic, stated as ours: the implied second half of FY27 is $4,944.1 million to $5,194.1 million, against $3.34 billion in the prior year second half, which is growth of roughly 48% to 56%.
Dateline handled: we use the SEC-filed dateline of August 7, 2026. A Businesswire copy carried August 6. We do not cite it.
Not read at source, stated plainly: the earnings call transcript. Seeking Alpha, AlphaStreet and GuruFocus all returned HTTP 403 to us, and other outlets returned 403, 402 or truncated content. Every call quote here is reported at second hand and attributed to the page we opened, which was BigGo Finance or Stocktwits, both read August 7, 2026.
Not disclosed anywhere, so not printed: a GTA 6 marketing budget. The $63.1 million "Marketing and promotions" accrual is company-wide and is not a GTA 6 figure.
Explicitly not claimed: that the $2,431.0 million capitalised software balance is GTA 6's development cost. It is the whole unreleased pool across Rockstar, 2K and Zynga, and Take-Two has never disclosed a GTA 6 budget.
Caveat kept: "sold-in" means units shipped into the channel, not sell-through to players. Both the 470 million series figure and the 230 million GTA V figure carry it.
Reported, with the reasoning discarded: TTWO at $244.73, up 5.02%, at 2:40pm ET, from 24/7 Wall St. That page attributes the move to a Netflix showing that has not happened yet, so we kept the price and dropped the explanation. No exchange close was retrieved.
Not in any filing: a price. The $79.99 and $99.99 tiers are our standing site baseline, not something Take-Two published today.
Background, not re-reported: our earlier preview of this call, and the pre-order volume estimates that have circulated since June. Take-Two published no pre-order figure today.
We will read the 10-Q again against the fiscal Q2 release in November and check whether the EBITDA line moves a second time. Anything that changes goes on our news page, and if you are working out where you will actually be playing once the launch quarter arrives, our servers list is the place to start.